Document #: | P2079R2 |
Date: | 2022-01-14 |
Project: | Programming Language C++ |
Audience: |
SG1, LEWG |
Reply-to: |
Lee Howes <[email protected]> Ruslan Arutyunyan <[email protected]> Michael Voss <[email protected]> |
A system_context
and system_scheduler
that expose a simple parallel-forward-progress thread pool that may share and expose an underlying system thread pool and is intended to be the basic execution context and scheduler that we recommend to be used in combination with [P2300R4].
async_scope
.[P2300R4] describes a rounded set of primitives for asynchronous and parallel execution that give a firm grounding for the future. However, the paper lacks a standard execution context and scheduler. It has been broadly accepted that we need some sort of standard scheduler.
As noted in [P2079R1], an earlier revision of this paper, the earlier static_thread_pool
had many shortcomings. This was removed from [P2300R4] based on that and other input.
This revision updates [P2079R1] to match the structure of [P2300R4]. It aims to provide a simple, flexible, standard execution context that should be used as the basis for examples. It is a minimal design, with few constraints, and as such should be efficient to implement on top of something like a static thread pool, but also on top of system thread pools where fixing the number of threads diverges from efficient implementation goals.
Lifetime management and other functionality is delegated to other papers, primarily to the async_scope
defined in [P2519R0]. Unlike in earlier verisons of this paper, we do not provide support for waiting on groups of tasks, delegating that to the separate async_scope
design in [P2519R0], because that is not functionality specific to a system context.
The system context is of undefined size, supporting explicitly parallel forward progress. By requiring only parallel forward progress, any created parallel context is able to be a view onto the underlying shared global context. All instances of the system_context
share the same underlying execution context. If the underlying context is a static thread pool, then all system_context
s should reference that same static thread pool. This is important to ensure that applications can rely on constructing system_context
s as necessary, without spawning an ever increasing number of threads. It also means that there is no isolation between system_context
instances, which people should be aware of when they use this functionality. Note that if they rely strictly on parallel forward progress, this is not a problem, and is generally a safe way to develop applications.
The minimal extensions to basic parallel forward progress are to support fundamental functionality that is necessary to make parallel algorithms work:
In addition, early feedback on the paper from Sean Parent suggested a need to allow the system context to carry no threads of its own, and take over the main thread. This led us to add the execute_chunk
and execute_all
capability that makes forward progress delegation explicit such that in addition to the system context being able to delegate work when it needs to, we can build code that directly requests delegation of work such that an event loop can be constructed around this.
An implementation of system_context
should allow link-time replacement of the implementation such that the context may be replaced with an implementation that compiles and runs in a single-threaded process or that can be replaced with an appropriately configured system thread pool by an end-user. We do not attempt to specify here the mechanism by which this should be implemented.
The system_context
creates a view on some underlying execution context supporting parallel forward progress. A system_context
must outlive any work launched on it.
class system_context {
public:
system_context();
~system_context();
system_context(const system_context&) = delete;
system_context(system_context&&) = delete;
system_context& operator=(const system_context&) = delete;
system_context& operator=(system_context&&) = delete;
system_scheduler get_scheduler();
implementation-defined_delegation_sender execute_chunk() noexcept;
implementation-defined_delegation_sender execute_all() noexcept;
size_t max_concurrency() noexcept;
};
system_context
may initialize a shared system context, if it has not been previously initialized.system_context
objects do not guarantee task isolation. If work submitted by one can consume the thread pool, that can block progress of another.system_context
is non-copyable and non-moveable.system_context
must outlive work launched on it. If there is outstanding work at the point of destruction, std::terminate
will be called.system_context
must outlive schedulers obtained from it. If there are outstanding schedulers at destruction time, this is undefined behavior.get_scheduler
returns a system_scheduler
instance that holds a reference to the system_context
.execute_chunk
returns a sender that will:
get_delegatee_scheduler
report non-blocking if submitting work to that scheduler is non-blocking.
start()
an implementation-defined number of tasks will be moved from the system_context
’s internal queue and scheduled on the delegatee scheduler.start()
is called on its operation state it will execute a chunk of work of implementation-defined size provided by the system_context.stop_token
, will respond to stop requests by not executing or delegating further tasks from its queue and completing with set_done
.execute_all
behaves like execute_chunk
except that it will run or delegate all tasks in the context. After the sender returned by execute_all
completes, and no tasks were added after that completion, a subsequent attempt must complete with 0
max_concurrency
will return a value representing the maximum number of threads the context may support. This is not a snapshot of the current number of threads, and may return numeric_limits<size_t>::max
. If the return value is 0, then execute_chunk
must be used by at least 1 thread to drive the context.A system_scheduler
is a copyable handle to a system_context
. It is the means through which agents are launched on a system_context
. The system_scheduler
instance does not have to outlive work submitted to it.
class system_scheduler {
public:
system_scheduler() = delete;
~system_scheduler();
system_scheduler(const system_scheduler&);
system_scheduler(system_scheduler&&);
system_scheduler& operator=(const system_scheduler&);
system_scheduler& operator=(system_scheduler&&);
bool operator==(const system_scheduler&) const noexcept;
friend implementation-defined-system_sender tag_invoke(
std::execution::schedule_t, const system_scheduler&) noexcept;
friend std::execution::forward_progress_guarantee tag_invoke(
std::execution::get_forward_progress_guarantee_t,
const system_scheduler&) noexcept;
friend implementation-defined-bulk-sender tag_invoke(
std::execution::bulk_t,
const system_scheduler&,
Sh&& sh,
F&& f) noexcept;
};
system_scheduler
is not independely constructable, and must be obtained from a system_context
. It is both move and copy constructable and assignable.system_scheduler
s compare equal if they share the same underlying system_context
.system_scheduler
has reference semantics with respect to its system_context
. Calling any operation other than the destructor on a system_scheduler
after the system_context
it was created from is destroyed is undefined behavior, and that operation may access freed memory.system_scheduler
:
scheduler
concept and implements the schedule
customisation point to return an implementation-defined
sender
type.get_forward_progress_guarantee
query to return parallel
.bulk
CPO to customise the bulk
sender adapter such that:
execution::set_value(r, args...)
is called on the created receiver
, an agent is created with parallel forward progress on the underlying system_context
for each i
of type Shape
from 0
to sh
that calls f(i, args...)
.schedule
calls on a system_scheduler
are non-blocking operations.system_context
is unable to make progress on work created through system_scheduler
instances, and the sender retrieved from scheduler
is connected to a receiver
that supports the get_delegatee_scheduler
query, work may scheduled on the scheduler
returned by get_delegatee_scheduler
at the time of the call to start
, or at any later point before the work completes.class implementation-defined-system_sender {
public:
friend pair<std::execution::system_scheduler, delegatee_scheduler> tag_invoke(
std::execution::get_completion_scheduler_t<set_value_t>,
const system_scheduler&) noexcept;
friend pair<std::execution::system_scheduler, delegatee_scheduler> tag_invoke(
std::execution::get_completion_scheduler_t<set_done_t>,
const system_scheduler&) noexcept;
template<receiver R>
requires receiver_of<R>
friend implementation-defined-operation_state
tag_invoke(execution::connect_t, implementation-defined-system_sender&&, R&&);
...
};
schedule
on a system_scheduler
returns some implementation-defined sender
type.
This sender satisfies the following properties: - Implements the get_completion_scheduler
query for the value and done channel where it returns a type that is a pair of an object that compares equal to itself, and a representation of delegatee scheduler that may be obtained from receivers connected with the sender. - If connected with a receiver
that supports the get_stop_token
query, if that stop_token
is stopped, operations on which start
has been called, but are not yet running (and are hence not yet guaranteed to make progress) must complete with set_done
as soon as is practical. - connect
ing the sender
and calling start()
on the resulting operation state are non-blocking operations.
As a simple parallel scheduler we can use it locally, and sync_wait
on the work to make sure that it is complete. With forward progress delegation this would also allow the scheduler to delegate work to the blocked thread. This example is derived from the Hello World example in [P2300R4]. Note that it only adds a well-defined context object, and queries that for the scheduler. Everything else is unchanged about the example.
using namespace std::execution;
system_context ctx;
scheduler auto sch = ctx.scheduler();
sender auto begin = schedule(sch);
sender auto hi = then(begin, []{
std::cout << "Hello world! Have an int.";
return 13;
});
sender auto add_42 = then(hi, [](int arg) { return arg + 42; });
auto [i] = this_thread::sync_wait(add_42).value();
We can structure the same thing using execution::on
, which better matches structured concurrency:
using namespace std::execution;
system_context ctx;
scheduler auto sch = ctx.scheduler();
sender auto hi = then(just(), []{
std::cout << "Hello world! Have an int.";
return 13;
});
sender auto add_42 = then(hi, [](int arg) { return arg + 42; });
auto [i] = this_thread::sync_wait(on(sch, add_42)).value();
The system_scheduler
customises bulk, so we can use bulk dependent on the scheduler. Here we use it in structured form using the parameterless get_scheduler
that retrieves the scheduler from the receiver, combined with on
:
auto bar() {
return
ex::let_value(
ex::get_scheduler(), // Fetch scheduler from receiver.
[](auto current_sched) {
return bulk(
current_sched.schedule(),
1, // Only 1 bulk task as a lazy way of making cout safe
[](auto idx){
std::cout << "Index: " << idx << "\n";
})
});
}
void foo()
{
using namespace std::execution;
system_context ctx;
scheduler auto sch = ;
auto [i] = this_thread::sync_wait(
on(
ctx.scheduler(), // Start bar on the system_scheduler
bar())) // and propagate it through the receivers
.value();
}
Use async_scope
and the delegation functionality of the context to build a loop to drive the context. This will be important if the context has no threads and we have setup the system for a single-threaded process:
using namespace std::execution;
system_context ctx;
int result = 0;
{
async_scope scope;
scheduler auto sch = ctx.scheduler();
sender auto work =
then(just(), [&](auto sched) {
int val = 13;
auto print_sender = then(just(), [val]{
std::cout << "Hello world! Have an int with value: " << val << "\n";
});
// spawn the print sender on sched to make sure it
// completes before shutdown
scope.spawn(on(sch, std::move(print_sender)));
return val;
});
scope.spawn(on(sch, std::move(work)));
// Loop to drain the context and subsequently check that the scope is empty
// We need a repeat algorithm to do this correctly, the following logic
// approximates what a repeat algorithm would achieve.
while(this_thread::sync_wait(ctx.execute_chunk()).value != 0);
this_thread::sync_wait(when_all(scope.empty(), ctx.execute_all()));
};
// The scope ensured that all work is safely joined, so result contains 13
std::cout << "Result: " << result << "\n";
// and destruction of the context is now safe
[P2079R1] Ruslan Arutyunyan, Michael Voss. 2020-08-15. Parallel Executor.
https://wg21.link/p2079r1
[P2300R4] 2022. std::execution.
https://wg21.link/p2300r4
[P2519R0] 2022. async_scope - Creating scopes for non-sequential concurrency.
https://wg21.link/p2519